Max Payne face model Sam Lake explains the thought process behind making THAT expression in the first game

Por um escritor misterioso
Last updated 20 setembro 2024
Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
Sam Lake has explained what was going through his mind when he produced his iconic squinting face for Max Payne.
Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
Max Payne face model Sam Lake explains the thought process behind making THAT expression in the first game
Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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Max Payne face model Sam Lake explains the thought process behind making  THAT expression in the first game
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